The Preys World Safe House

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The Preys World Safe House


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can't think of one
Snowy
Liam
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Boomshaka
Pew-Pew
Prey
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    Left 4 Dead

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    Luke


    Posts : 3
    Join date : 2009-02-21

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    Post  Luke Sat Feb 21, 2009 1:46 pm

    Yeah, send an invite my way pirat
    Abs
    Abs


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    Post  Abs Sat Feb 21, 2009 1:52 pm

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    Shame about the HUD. I wish there was a way to turn it off in-game when I want to get a good screenshot.
    Abs
    Abs


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    Post  Abs Sat Feb 21, 2009 5:29 pm

    Good games tonight. Only snagged one decent screen shot from it all sadly.

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    Prey
    Prey
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    Posts : 68
    Join date : 2009-02-20
    Location : A basic but loving PW shelter!

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    Post  Prey Sun Feb 22, 2009 3:24 am

    I think last night was the first ever time I've really started to appreciate what L4D is actually all about.

    The way we all worked together as one was at times just amazing, and although I've had similar experiences playing with other guys in GRAW 2 and SWAT 4 there's a distinctive bond between players when playing L4D together inparticular. With the odds and danger so much higher than anything else we've played together. Covering your own ass and those of your comrades like never before. Making the whole experience a concentrated but oh so meticulously planned thrill ride of a game from mission to mission.

    I mean you know when you've gone through the tread mill in L4D and come out the other end all alive you've all done your bit to make it happen. And that it involved every decision made, every shot fired, every item used or shared and every enemy taken down to be done as one and not just as completely seperate players.

    Some of those moments spent taking down the horde almost start to play out in slow motion for me, feeling like they will never end. And I'm so caught up in the moment popping heads from all directions and watching my fellow comrades doing the same - it's a beautiful thing to see in motion and to be an important part of.

    And I'm always the guy holding up the rear, because after a while you start to learn just how the editor works. Throwing in curve balls just when you think everything is finally safe and serene. I'm the guy who will keep going back checking a corridor or watching that closed door or just keeping the corner of my eye fixed firmly on an area where nobody else is looking. Sometimes I admit it's to my peril as I can be caught out by the odd smoker or hunter. Meaning my guys have to jump in and drag me out of there. But more often than not my "something is coming that way I know it" tactics work pretty well.

    Christ, will you listen to me? Hard to believe this is all coming from the same guy who had ignored L4D for far too long and slammed it as a lackluster mod refusing to buy it for weeks on end.

    "Well if I can change, you can change, everyone can change!!"

    Rocky Balboa.
    Snowy
    Snowy


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    Post  Snowy Sun Feb 22, 2009 9:28 am

    Aye I am so pleased you have seen the light - when you were so dismissive initially I couldn't credit it coming from you, who loves the co-op mechanic just as much as I do, I just couldn't understand it Smile

    Mantis, as regards the music, it is to purify the whole experience. That little audio cue that alerts you to the incoming horde, giving you time to scramble to relative safety - well I want to lose that safety net. I want the horde to swarm out of the darkness unannounced, the shityapantsness of that would make up for any detriment such as the tank announcement. Again, even that, I think would benefit. Headphones on, nervous chatter between the companions as they creep through the darkness. And then that roar...
    Prey
    Prey
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    Post  Prey Sun Feb 22, 2009 1:11 pm

    I think the director was on it's monthly or something today, it did nothing but give us constant grief all damn day and there was blood absoloutely everywhere! >_>
    Mantis
    Mantis


    Posts : 27
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    Post  Mantis Sun Feb 22, 2009 1:30 pm

    It wasn't too bad. At least it didn't throw 2 tanks at us per level like the last NM expert run through I did.
    Prey
    Prey
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    Post  Prey Mon Feb 23, 2009 10:32 am

    Playing CoD 5 I can't help but keep pressing the damn f button whenever I'm in a darkened area. Doh.

    Anyway, must cut down on playing this somewhat. 27 hours played in less than 2 weeks isn't very healthy, although I'm damned sure some of you out there play even more than I do. Ahem Paul! >_>
    Mantis
    Mantis


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    Post  Mantis Mon Feb 23, 2009 10:35 am

    Only 27 hours in 2 weeks?

    Pfft, and you call yourself a man?
    Prey
    Prey
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    Post  Prey Tue Feb 24, 2009 2:18 pm

    360 patch Details:

    Xbox Live Title Update:

    General

    Fixed Survivors being able to climb surfaces marked for versus infected only
    Fixed a class of SurvivorBot bugs dealing with rescuing downed players
    Players can no longer grab ladders while flying through the air after a Tank punch
    Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
    Fixed mini-gun physics exploit
    Fixed propane tanks (and other physics objects) causing players to fall through elevators
    Fixed rare achievement bug issues
    Fixed several map exploits

    Versus Changes
    Added HUD elements to show status of other infected players
    Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
    Normalized special infected melee damage
    Fixed exploit where infected players could run away and teleport back to gain health
    Players can only change teams once per map
    Players can't change teams while other players are still loading
    Tank spawns at the same % through the map for both teams in versus mode
    Made the Tank and Witch spawn directly on the escape route
    Increased chance of getting the Tank or Witch
    Fixed team swap issue

    Hunter
    Easier to pounce a Survivor who is meleeing
    Increased Minimum damage a Hunter pounce does

    Smoker
    Fixed Smoker tongue tolerance
    Smoker now has to be killed or the tongue destroyed for the tongue to break
    Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
    Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
    Fixed cases where the ability timer was not using the correct time
    Fixed case where you could point at a Survivor but not register a tongue hit
    Fixed Smoker tongue not targeting and landing properly through PZ ghosts
    Smoker tongue does damage every second while dragging paralyzed Survivors

    Tank
    Bashable objects now appear with a red glow
    Tanks hitting a car with an alarm disables the alarm permanently
    Tank frustration timer is only reset by hitting Survivors with rocks or fists
    Reduced autoshotgun damage against Tanks

    Witch
    Witch spawns at the same % through the map for both teams
    Avoids spawning within a certain % of the tank
    Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
    Abs
    Abs


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    Post  Abs Tue Feb 24, 2009 3:27 pm

    Well done!
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    And stop with the death screaming. Its giving me a hurting laughing fit ffs.
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    Hyssy
    Hyssy


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    Post  Hyssy Tue Feb 24, 2009 3:47 pm

    Yeah congrats Mantis.

    Good game there, damn that tank. Mad
    Abs
    Abs


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    Post  Abs Wed Feb 25, 2009 5:22 pm

    I have just seen zombies...climb up that rock on Death Toll.

    No more cheap end games now!
    Mantis
    Mantis


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    Post  Mantis Wed Feb 25, 2009 5:29 pm

    They've always been able to climb up it. It's just that they take a while.
    Pew-Pew
    Pew-Pew


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    Post  Pew-Pew Wed Feb 25, 2009 11:32 pm

    Yeah, it's only for the tanks really.

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